Shaders, creation of procedural textures, animated, refractory, lighting, vertex …
For the mostly of productions, fixed materials are usually used, with them it is enough to create textures. Shaders go further, adding a huge amount of properties that make them more flexible in the productions.
Most engines have their own shaders, but maybe you need a specific one, and in most cases, they are often quite complex for the skills of most artists. If you need a specific one for your games or texturing a character you can also contact with us. We work with the most current software on market.
Contact with us in this link and tell us what do you need. We will be happy to replay.