Shaders, creation of procedural textures, animated, refractory, lighting, vertex …

For the mostly of productions, fixed materials are usually used, with them it is enough to create textures. Shaders go further, adding a huge amount of properties that make them more flexible in the productions.

Most engines have their own shaders, but maybe you need a specific one, and in most cases, they are often quite complex for the skills of most artists. If you need a specific one for your games or texturing a character you can also contact with us. We work with the most current software on market.

Shader Creation

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Contact with us in this link and tell us what do you need. We will be happy to replay.