The first experience of Flipy’s Tesla! Let’s invent the future, the exclusive project of VR for PlayStation is already available on the PlayStation Store starting today for the American territory, having been launched last December in the European market.

This first part of the game, developed by the Spanish team of Animatoon Studio and conceived as a graphic adventure based on immersive experience, aims to bring young people closer to scientific knowledge, in a fun way, by the hand of Tesla students, the fantastic school of Science for young scientists.

 The player will become a student of the institution and accompanied by Bio and Ziggy, a unique bird mix of parrot, chicken and pelican, must resolve a series of strange events that threaten the center. To begin, you must find out what has happened so that Flipy, also a student of Tesla, has appeared in a state of unconsciousness in the yard.

The main objective of the game, whose full version is expected for the first quarter of 2018, is to stimulate the curiosity of the players about science and its application, so that they have fun while they learn.

In this first phase, which can be purchased in digital version through PlayStation® Store, the player, who at all times will have the help of the young scientist Bio, must solve a series of puzzles that include building a wind turbine and assembling an endoscopic capsule to help find the causes of Flipy’s fading.

The whole universe that surrounds the school has been created from the original idea of the Spanish producer and screenwriter Flipy, who also inspires one of the characters in the game. Flipy, linked to the Spanish audiovisual industry since the 90s.

The video game, which has had the scientific advice of Javier Santaolalla, doctor in particle physics, researcher at CERN and scientific disseminator; is supported by CREATIONS, an educational innovation project promoted by the European Union, which aims to implement new educational activities in the classroom that unite science and art to enhance creativity in the learning of science.